An important thing here is that only applies to combat rolls - if you have a DC25 check and roll 20 on 1d20+1, you still fail. The same as if you have a DC15 check and roll a 1 on 1d20+20, you still pass. Mostly saying this because I see a common misapprehension floating around that people think the 1 fails, 20 succeeds thing applies to everything.
Personally I don't mind it much in combat - 5% can be a bit high, but it represents a combination of people getting lucky/unlucky in the heat of combat. It does tend to stack up with flurry builds though, which is why I will always avoid games where the DM thinks fumbles on a 1 are a good idea.
Also, we have a super horse? edit - found it back.
It looks to be an Advanced Horse with two extra HD. Overall a really good mount for lower levels, though we'll need to figure out ways to buff and advance it in the future if we want Oghash to ride one at Lv20. (If she doesn't want a bloody skeleton gold dragon as a mount at that point. :P)Originally Posted by Horse
edit 2 - I was looking at the Flesh Golem entry, but apparently Anton can also 'heal' it by casting Jolt on it over and over. Every 3 points of lightning damage will heal 1 HP for it. Jolt does 1d3, so it only works 33% of the time, but we can time-skip after a battle and Anton spends 30+ minutes [Jolt]ing the golem until its back to full.