"Oh! If you're not already a member, sign up couldn't be easier. You just need to pay a 10gp fee for a Guild Card, and place your hand on the Assessment Stone. If you don't already have a Guild Card, it will bind one to you. If you already have a Guild Card and just want to update it, when you think you might have gone up in rank, it's the same fee and process, and your Guild Card will update automatically. Fair warning, membership does come with responsibilities." She smiles and shrugs, "A emergency summons can and will be issued through your Guild Card if you are in range of a Declared Emergency and failure to heed the summons results in fines. But that is pretty rare outside of the borderlands. But, membership comes with perks, too! You get free appraisal for all non-magical items, you can take on Guild requests on top of the bounties that everyone has access to, and your Guild Card acts as identification that grants its own benefits in various circles, depending on your registered Adventurer's Rank." Her smile fades as she continues, "And, should a poor fate befall you and your Guild Card is retrieved and brought to any Guild, it can be used as a focus to resurrect you, if it is found in time. Though that incurs a fee to be paid later, once you've recovered."

Her spiel done, she starts sorting through the loot, the receptionist starts mumbling to herself as she sorts the items. Flicking a hand, a few motes of light dance around her eyes as she focuses on them, sorting them further. "Please hold up the cores one by one in your hand, and I can determine if there are any bounties for them."

"Three uh...goblin javelins. That is a scroll of Magic Weapon, this is a potion of Endure Elements, a potion of...ah! Potion of Barkskin." Turning to Khargrim as he starts holding up the three cores, she seems to peer into the space just above the cores one at a time, nodding and gesturing for him to hold up the next one until she had peered at each in turn. "Two goblin warriors and a Goblin Shaman - good job with that. Those can be tricky to handle for the locals. And we've a current bounty for each!"

Pushing the small grey pouch stitched with blocky runes to the side, she nods. "With the bounties for the goblins, and the market value of the rest, I can give you 413gp, 2sp, 5cp for the lot, excluding the bag. It's a bit better than the rest, and I'll need to Identify it. The fee for Identifying items is 100gp. You might be able to figure out what it is on your own with enough trial and error, or talking to other adventurer's, but the only guarantee would be Identification. Would you like me to proceed? And would you like to Register?" This last is said a bit excitedly, and Khargrim gets the impression from the lack of people and filled request boards that this small town doesn't get many new members looking to register terribly often. She gestures to a crystal dome glowing with a faint blue light set into a metal base atop the counter, sitting at the end of the counter. The metal base has a rectacle indintation on the surface before the crystal dome. "If so, just place your hand on the crystal and it will issue you a Guild Card."

Spoiler: Mechanics
Show

LOOT SALE

Rank E Goblin Shaman Core (50gp + 50gp Bounty)
2 x Rank F+ Goblin Warrior Core (30gp + 20gp Bounty)
1 x scroll in a language you do not understand (Scroll of Magic Weapon - 12gp, 5sp)
1 x vial of liquid: ultramarine-colored with a bilious odor that is watery and layered in appearance (Potion of Barkskin +2 - 150gp)
3 x small javelins (7sp, 5cp)
1 vial of murky purple liquid with brown fleck that has an acrid burned flower odor (Potion of Endure Elements - 50gp)

Total Sale Value: 413gp, 2sp, 5cp


OPTIONAL TRANSACTIONS

1 x seemingly empty small grey sack, stitched with blocky runes (Unidentified - 100gp)
Membership Fee (10gp)

Total Costs: 110gp


Total Profit after Optional Transactions: 303gp, 2sp, 5cp + Market Value of Identified Pouch