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    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: The Saga of Jorunn - A WFRP2e Solo Experience (OOC)

    Quote Originally Posted by bramblefoot View Post


    WS: 42 | 57
    BS: 39 | 49
    Strength: 37 | 47
    Toughness: 37 |47
    Agility 43 |48
    Intelligence 37 | 42
    Willpower: 40 |50
    Fellowship 36

    Fate 2/2
    Wounds 14/14
    Attacks 2

    Skills:
    animal care
    CK (norsca) +10
    CK: strategy and tactics
    Consume alcohol
    concealment
    Dodge blow
    drive
    Gossip
    haggle
    Intimidate
    Perception
    Performer: (storyteller)
    ride
    scale sheer surface
    search
    silent move
    Speak language (reikspiel)
    Speak language (norse)
    Speak language (tilean)
    Swim



    Talents

    blood brothers (byjan): take an additional +10 to any charge attacks when coming to byjans aid
    Coolheaded
    Frenzy
    Menacing
    Quick draw
    Specialist weapon group (two handed)
    night vision,
    Resistance to magic
    Mark of the shield: The first fate point you spend in a day to reroll a failed parry check causes the re-roll to gain a +20% bonus.
    Mark of the ice bear: Mark of the Ice Bear: If your head is fully visible, you unnerve people as if you possessed the Unsettling talent.
    strike mighty blow

    463 sceatta

    Spoiler: xp spends
    Show

    norse berserker

    +15 ws
    +10 str
    +10 tgh
    +10 wp

    CK: norsca
    consume alcohol
    intimidate
    performer (storyteller)
    speak language (norse)
    swim

    mercenary

    +10 bs
    +5 agi
    animal care
    CK: strategy and tactics
    dodge blow
    drive
    haggle
    perception
    ride
    search

    outlaw
    concealment
    silent move
    scale sheer surface
    Close to it, atleast!

    By my count, you missed +1 Attack from Mercenary (but you definately bought that so I'm not worried).

    You're also required to take Common Knowledge (Bretonnia, Kislev or Tilea). I'll add "Empire" in there for good measure, if you prefer that. There's also Secret Language (Battle Tongue), and your choice in talents of either Strike to Stun or Sharpshooter.

    So that's three advances still to spend (and a few optionals you have chosen to not take, but that much is your choice!).

    You had initially projected to spend 400xp just before on...

    100xp - Change Career (Outlaw)
    100xp - Concealment
    100xp - Silent Movement
    100xp - Blood Brother (Homebrew).

    I'll give you Blood Brother for free, so you can have that 100XP back; and the career change is free if you finish the career. So your choices are either...

    Free - Blood Brother (Homebrew)
    100xp - Change Career (Outlaw)
    100xp - Concealment
    100xp - Silent Movement


    With 100xp in change. You will not have finished the mercenary career; you will not be entitled to use its advanced careers as exits (though those are only Sergeant and Veteran, and you have those options from Norse Berserker anyway).

    If you wanted to complete the career, it would look like...

    Free - Blood Brother (Homebrew)
    Common Knowledge: (Your Choice of Realm) - 100xp
    Secret Language: (Battle Tongue) - 100xp
    Strike to Stun or Sharpshooter - 100xp
    Free - Change Career (Outlaw)
    100xp - Concealment

    And then you'd be waiting for another xp drop to pick up silent movement. You will have completed the career. Battle Tongue is used to deliver complex orders in combat reliably - if Jorunn has ambitions of being a leader of soldiers rather than a scrappy group of free thralls, he'll need it at some point. Sharpshooter doubles your aim bonus for ranged weapons, and Strike to Stun is a decent option to incapacitate some enemies. You choose to stun instead of inflicting damage - you make a strength test, and if you pass it, they make a toughness test with +10% for every point of armor on the head. Not much use for bonking the heads of orc big bosses with iron helmets; but really useful against weedy mages with low toughness and no armor at all. And it stuns for 1d10 rounds - that's anything from a brief inconvenience to almost fatal incapacitation. So... it's useful but not critical. Your call!

    EDIT: You'll also need either Strike to Stun or Sharpshooter to finish the Outlaw Career, I notice.
    Last edited by MrAbdiel; 2023-06-28 at 07:22 PM.