I'd disagree with that. Other settings also invent new animals, like Faerûn's rothe, just to a lesser extent. I'd argue that being fantastic is not an argument against animal, as long as it is something that could theoretically exist in our world. And most of the Dark Sun animals are (if you take away their psionics, which, fair, in Dark Sun practically everything is psionic) normal animals, just weird looking and adapted to a very hostile enviroment.
Yeah, that's fair. It is odd, even with my heightened tolerance for odd stuff.But, regardless of whether or not you have a problem with it, it is pretty unusual, and it's one of several things about this monster that are just slightly odd. So, it just feels like an oddball monster to me.
I suggest the following psi-like abilities for 3.5:
At will - Chameleon, Control Light, Create Sound, Empty Mind* (+6 to Will saves); 3/day - Escape Detection, Mental Barrier* (+5 deflection to AC, 2 rounds); 1/day - Psychic Crush (DC 15). Manifester Level 10. Save DC is based on Wis.
*Augmentations already included.
Edit: Y'know, I think I should gather all those conversion and collate them in my homebrew thread. Or make a concerted effort to convert everything and publish that. Hmm...
I think that's not a 3.0-ism, but the result of someone for whom 3.5 is very new not getting terminology right.The webs can also be destroyed, having 14 HP and the rather odd DR of 5/fire. 3.0...
Yeah, it would be nice if that ability either had a "once you fail the save, you take the penalty until end of encounter/you don't hear it anymore/etc." rider or a "if you succeed your save, you are immune for the rest of the day" rider, preferably both.