Touch AC of 15 avoids the spell (also Chaotic Neutral rather than Good)
If the strike from the armored goblin is negated, AC stays good enough to avoid the wolf's attack.
Free Action: Dismiss Weapons
Free Action: Dismiss (Fold) Armor
Move Action: 5' Step, away from the doorway and line of sight of the caster.
Standard Action: Step up 'into' the Mech as it forms. Still Medium, but now with another pool of health to split damage with, as well as 1 point of Hardness ("a number that represents how well it resists damage. When an object is damaged, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object’s hit points").
As an Immediate action in response to their next attack, armor will redeploy (Unfold).
Warren Murdock
Male C/N Human Soulgunner // Integrator // Soulforge,
Level 1,
Init 4,
HP 12/12,
Speed 30'
AC 24,
Touch 15,
Flat-footed 20,
CMD 17,
Fort 5,
Ref 6,
Will 5,
CMB +2,
Base Attack Bonus 1,
Power Points 7/7
Mind Gun: Nagant M1895 Revolver +7 (2d6+1, 20/x4)
Weapon Veil: Masterwork Daggers +6 (1d4+1, 19-20/x2)
Called Weaponry Power: Estoc +6 (2d4+2, 18-20/x2)
Armor Veil: Machinist's Powered Armor (+9 Armor, +4 Dex, +1 Natural)
Abilities Str 12, Dex 18, Con 14, Int 12, Wis 16, Cha 11
Condition Awake, Alert, Isekaied
Soul Forged Soul of the Helmsman -
Mech: Biped
[Head] Bound Veil: Goldhoard Vestments - (+10gp Invested)
[Hand - Weapon] Shaped Veil: Chef's Armory (+1 Essence Invested)
[Shoulder - Armor] Shaped Veil: Machinist's Powered Armor (+1 Essence Invested)
Level 1 Mech
Variation: Biped (Medium)
HP: 20/20
Speed: 40' (30' when
Machinist's Powered Armor is deployed)
Hardness 1
Mech Enhancement: Arms
Mech Enhancement: Robot Upgrade ->
Menu Option (A) ->
Celerity