Plus artificers get GFB and BB for those times when you've got no alternative to melee fighting.
Not really sure Grung is a good race choice, though. A DC 12 Con save is quite easy to make for many baddies, which entirely negates the extra damage.
Plus artificers get GFB and BB for those times when you've got no alternative to melee fighting.
Not really sure Grung is a good race choice, though. A DC 12 Con save is quite easy to make for many baddies, which entirely negates the extra damage.