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Thread: DrK's Age of Worms IC pt4

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    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
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    Male

    Default Re: DrK's Age of Worms IC pt4

    Landahl Snowstrider, Halfling scout

    Lan cursed under his breath as he stupidly opened himself to a counter-attack by the two lithe figures. His arrogance and aggressiveness had cost him dearly - while he dodged a couple of blows, three left him bleeding profusely as he scrambled away upwards from the two attackers. As he moved, Zarina came to his rescue, nearly slicing one of them in two. But the two bastards immediately set in upon the warrior mage, their blades almost invisible with the speed they attacked. As the group made preparations, Lan called upon his ability to see through his opponents defenses and strike true. With his eyes glowing blue (unseen to all currently), he waited for the call to arms. When it came, he launched forward, tapping into his connection with the wilds to move swiftly. Anyone who could perceive the halfling would have seen his arm flash swiftly, sending one, two, three, four, five glowing javelins at the dark priest's heart. Time to see if this apostle of a lost god was as good as they feared.

    Round 2: Tumble away (move action for failed DC) so takes a move action; fly up, w/in 30' and attack the Matrix twins with full attack (wounded one first)


    Attack 1 - Touch - (1d20+26)[34], Damage - (1d4+4)[7]+Skirmish - (6d6)[19]=26
    Attack 2 - (1d20+21)[41], Damage - (1d4+4)[5]+Skirmish - (6d6)[21]=26; if 32confirms 31
    Attack 3 - (1d20+16)[31], Damage - (1d4+4)[6]+Skirmish - (6d6)[32]=38
    Rapid Shot - (1d20+26)[27], Damage - (1d4+4)[5]+Skirmish - (6d6)[21]=26 Nat 1, dammit ...
    Haste - (1d20+26)[40], Damage - (1d4+4)[6]+Skirmish - (6d6)[19]=25

    More damage if they are undead, arcane spellcasters, constructs or elemental

    Effects: Find the gap (1st attack each round is vs touch AC, 5 rounds); Invisible (8 rounds), Haste (+1 att/AC/Ref, +30 move, +1 extra attack; 13 rounds); heroics (imp rapid shot, 140 min); deeper darkvision (90ft darkvision, no 20% miss chance for shadows; 7 hours); Heroes Feast (+1 attack/Will [morale], +8 temp hps, immune poison/fear; 24 hours); extended wind walk (28 hours); +10 Tumbling

    Spoiler: Status
    Show
    HPs: 62/125 AC: 23 (30) Touch/Flatfooted: 18/17 (25/23) Move 30' Initiative +8
    F +16 R +22 W +13 (+14)
    Skills: Listen/Spot +19 Search +20 Move Silently/Hide +23 Tumble +37 D Device +23
    Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
    1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
    2: fell the greatest foes, invisibility, invisibility, swift haste, easy climb, exacting shot
    3: decoy image, find the gap, find the gap, foebane
    4: aspect of earth hunter, deeper darkvision
    5: summon nature’s ally V, summon nature’s ally V
    Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead); +1 Comp shortbow (+23, 1d6+2 / +24, 1d6+3 w/in 30', lesser truedeath crystal)
    Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 2/2 Horizon Walker; 3/3 Scout's headband; Winged Vest 5/5, Travel devotion: 1/1

    Spoiler: Bullette Form
    Show
    HP: 155/155 AC: 29
    Space and Reach: 15 feet/10 feet
    Stats: Str 27 Dex 15 Con 20 / Int 13 Wis 14 Chr 8
    Land speed 40 ft, burrow 10 ft,
    Senses: darkvision 60 ft, low-light vision, scent, tremorsense 60'
    Gain +12 natural armor, two claw attacks (+24 / 2d8+9)
    Retain abilities, BAB, saving throws, skills
    Last edited by Starbin; 2023-12-28 at 03:08 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y