Heltinne Thrainsdottir, Speaker of Spirits

Upon receiving healing from the normally quiet archer, Heltinne nodded in appreciation. "My thanks, sister. The path ahead demands we be at full strength ..."

OOC Just responding to the nice heal ... up to full!

Effects/Conditions: Child of Winter (endure elements, imp movement over snow/ice, +2 Init/Ref); Darkvision 60'; ER 5 vs cold, acid, electricity

Spoiler: Status - Round 4
Show
AC 15 HP 15/15 Init +1 (+3 in winter/cold) Move 30
F +1 R +1 (+3 in winter/cold) W +4
Weapon: MW longspear (+4, 1d8+3), Cold iron Morningstar (+3, 1d8+3)
Spell (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark, stabilize / (4/4) cure light wounds, bless, obscuring mist, endure elements
SLA (alter self): 1/1, Ice armor: 2hr
Key skills: Perception +7; Sense Motive +6; Diplomacy +7; Heal +8; Spellcraft +4; Planes +6; Geography +5; Religion +4; Arcana +4; Local +4; History +4; Linguistics +1; Climb +1; Swim +1; Stealth +0