Grepha OA hits
Caelyn hits
Sam also hits
Our resident spellcaster's AC? Not that high, turns out.
Vyvian rolls a
4 on her death save, racking up a single failure out of three.
The zombies this time around are shadow instead of acid infused. At the start of their turn their necrotic aura activates for
3 necrotic damage each to Grok (so
6 total) and reducing all healing he takes by 1/2 until the start of their next turn. They then attack him. The first one hits for
9, downing him. The second
Crits him for
8 (max damage roll vs. min damage rolls be like...) racking up
two failed death saves.
The Darkmaster is looking very weak. The zombos in the north are untouched.
The Darkmaster's grapple Lair Action activates again. Leaf makes his save this time, but Sam does not; he's once again Restrained.
Grepha and Senna are up.
Initiative Order:-
Darkmaster Lair Action (20)
Grepha: (1d20+5)[13]
Senna: (1d20)[13]
Darkmaster Legendary Action
Grok: (1d20)[12]
Leaf: (1d20)[10]
Darkmaster: (1d20)[10]
Caelyn: (1d20)[8]
Sam:(1d20+5)[7]
Vyvian: (1d20+1)[6]
UD: (1d20)[1]