Moorgram and Darkhelm both open the doors they are currently at.
Begin Round One ...
R1T30: Arthog tenses, but delays ...
R1T21: Moorgram, what do you do? Nine double bunks, little more than straw mattresses and heavy blankets on raised blocks of ice, occupy most of the space in this partitioned chamber. A single wooden chest and a weapons locker furnish the rest of the room. An unarmored soldier lays in his bunk not too far from Moorgram.