It's my criterion based on their 2014 design goals for the basic game engine, and I don't like how they have departed from it. (And they departed from it about the time Tasha's came out, so this isn't new to D&Done).
As to the monk attacks, current 5e is KISS: once you are level six, all attacks are magical and that more or less ends "is it resistant/immune?" during combat damage resolution. Much simpler than what they are doing with "Oh, yeah, force damage as a rider" currently.
Not gonna disagree. But they did the resistance thing to get away from the DR fiddly bit in 3.x, right?Short answer is: no.But does every high CR monster need this?
A fair critique.Does it add anything to the narrative? It could, with a proper DM and a game where these creatures are major threats, not encounter #2...but this rarely manifests ime. In practice, the DM has to halve a bunch of numbers for no good reason.
I have gotten used to it, but I also need to do more prep each time I pull out a new monster for the party do interact with.