Then the already-present 5e issue with "a couple hundred mundane low-level archers can kill literally everything they can hit" gets even more noticeable. I am already very skeptical about 5e's implementation of resistance (honestly, resistance 5, 10 or 20 isn't hard and is about the same complexity as "divide by half", the only issue with it is that 5e doesn't scale damage on hit properly, so not having a magic weapon would shut some people down hard), and that would make things even worse, with HP being even more of a singular indicator of how hard a thing is to kill.
3.5 also used to have a spell that let you get Fighter bonus feats for a while (something about heroism, IIRC), and Divine Power that got you full BAB, and other stuff. And Polymorph is pretty much beefed-up Wild Shape. Most things that existed in 3.5 had a spell that would let you borrow it, or at least an approximation of it.
And that's the issue with D&D magic - every spell is basically a class feature, some are just less subtle about it.