Quote Originally Posted by Ignimortis View Post
Then the already-present 5e issue with "a couple hundred mundane low-level archers can kill literally everything they can hit" gets even more noticeable. I am already very skeptical about 5e's implementation of resistance (honestly, resistance 5, 10 or 20 isn't hard and is about the same complexity as "divide by half", the only issue with it is that 5e doesn't scale damage on hit properly, so not having a magic weapon would shut some people down hard), and that would make things even worse, with HP being even more of a singular indicator of how hard a thing is to kill.
Isn't the point of bounded accuracy that low level enemies remain a threat? A few hundred low level archers should be able to kill everything they can hit, under that system. Maybe bounded accuracy is the wrong choice for epic level D&D.

Agree that the DR system from 3.5 is easier. Subtraction vs division.

Quote Originally Posted by Psyren View Post
But that's exactly what they're doing. Now high level monsters can simply be resistant to bludgeoning or piercing, and you then switch to Force or Radiant. Scanning statblocks for those is much easier and faster.
"do away with resistance to nonmagical attacks entirely, except when it is highly thematic" is what I wrote. That is not exactly what they are doing.