Branching off from this discussion....

So, funny story, as tax. I really only played MERP once, and that was as a GM. My older brother was playing a wood elf ranger, and was hunting, IIRC, orcs on the borders of Mirkwood. As I had never played, I didn't know the system really well, but it seemed EXTREMELY deadly to me... because I kept adding the OB to the Critical Rolls. So many orcs died with arrows through both their ears...

However, something that always confused me was "Moving manuevers". As I read it, you used that pretty much every time you moved? Which, since all of them had XP associated with them, walking from Hobbiton to Mordor should have been a ton of XP? Just for the walking, to say nothing of the orcs? That seems... odd.

Also, attributes. MERP had you roll d%, and improve your prime stat (whatever they called it) to 90, if it was lower. Did you use anything that made them a bit less random? 'Cause that always seemed rough and a bit arbitrary.

Ok, I'll think of more, maybe, later.