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2024-02-01, 10:51 PM (ISO 8601)
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#414
Re: Castlevania II: Dracula's Curse (IC)
Sabian doesn't hear anything upstairs, so you proceed upwards.
The hall on the third floor twists and turns several times, never providing a sight line longer than 20’. A magical torch at each corner provides adequate lighting. A window also allows in outside light at the top of the staircase down, and the base of the staircase up. There are a total of four doors as the party moves through the hall, two on each side. It's quiet.
Last edited by J-H; 2024-02-01 at 10:52 PM.