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Thread: Castlevania II: Dracula's Curse (IC)

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    Default Re: Castlevania II: Dracula's Curse (IC)

    Sabian doesn't hear anything upstairs, so you proceed upwards.

    The hall on the third floor twists and turns several times, never providing a sight line longer than 20’. A magical torch at each corner provides adequate lighting. A window also allows in outside light at the top of the staircase down, and the base of the staircase up. There are a total of four doors as the party moves through the hall, two on each side. It's quiet.

    Last edited by J-H; 2024-02-01 at 10:52 PM.
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