Quote Originally Posted by Witty Username View Post
It is more or less a bug, for lack of a better word, with how tremorsense and blindsight work. Essentially, characters can already determine location via sound. And it isn’t sight, so advantage for enemies and disadvantage for the character still apply.
So tremorsense doesn't work properly as written.

I don't think anyone plays that way, but it irks me that it is there.
Again. Only if you are thinking of it purely as a "does this help me in a fight with people in the room I'm in".