Quote Originally Posted by gbaji View Post
I still thiink you are confusing the issue by introducing additional elements that are not relevant. Whether it's an item or a person, or whether it's worn or held, makes zero difference. What matters is the source and target of the spell effect. The source of the effect cannot be in an AMF. The target of the effect cannot be in an AMF.

If it was a magic ring that continously glowed instead of a lantern, it would also provide light if you pushed the hand that wore it outside of an AMF. Worn or held isn't the issue.
I'm not really sure what we are arguing, here. You say I am confusing the issue, then restate what I just said.

Quote Originally Posted by gbaji View Post
The source of the effect cannot be in an AMF. The target of the effect cannot be in an AMF.
This is my point. You said it much better. I tried to give examples of how that applied, someone made a joke, and you have from that point onward been repeatedly telling me I am wrong while agreeing with me.

Quote Originally Posted by gbaji View Post
The relevance for a sentient being bieng in or out of an AMF, is that casting or activating magic is assumed to come "from the person taking the action", so if any part of that person is inside an AMF, they cannot activate magic items or cast spells. If you are in an AMF, and you extend your fireball wand outside the AMF, you can't actually activate the wand. However, if the same wand generates a continuous effect of some kind, that effect would occur once the wand is physically outside the AMF.
I do not believe anything I wrote could be construed as disagreement with this.

Quote Originally Posted by gbaji View Post
I would follow the same rule as stated above. If the weapon flaming is a continous and normal condition for the item, then it's going to do flaming damage (though I'd argue any to-hit bonuses on the weapon would still not work since that's affecting the wielder, who is inside the AMF). Most flaming weapons do have to be activated though, but I suppose if you activated your flaming weapon, then got hit with an AMF, it would start flaming again once outside the AMF. That's kind of an interesting edge case, but I'd probably allow it if I were running the game.

Again though, the general rule is that both the source and target of the entire magic effect must be outside of the AMF for it to work. Any magic effect that requires activation makes the activating party part of the "source" of the magic. Any effect that affects a persons abilities in any way makes that person part of the "target" for the effect (so things like AC boosts, to-hit boosts, etc only work if the target is not in the AMF).
Agree again. [Quibble] Masterwork Bonus is not magical, so you get the +1 To Hit/+1 To Damage no matter what. Additional magic damage such as Enhancement Bonus or Fire Damage apply if the weapon is outside the AMF and does not require activation. [/Quibble]

Quote Originally Posted by gbaji View Post
In the case of Roy calling his sword back to him, if both the sword and Roy are outside the AMF, then it should work (target and source both meet the requirements). It does not matter at all where Calder is in relation to any of this, whether he's holding or wearing the sword, or whether the sword is or is not sentient. None of that matters. Only whether both the sword and Roy are outside the AMF matters.
Again, I agree. For clarity, I never said or implied sentience mattered at all. That was a joke post made by someone else! if that is the totality of your issue, I suggest that you have been tilting with the wrong windmill. You and I appear to agree with how AMF works.


I think I may have a better analogy for what I was trying to say with the magic item and the kobold on the dragon's tail.

You and I have characters stuck in a giant glue trap which is located in an AMF. We each can extend one hand out of the AMF.
On my character's hand is a ring of invisibility which activates when worn. My character extends her hand outside the AMF and nothing happens because Invisibility affects a creature, and the target creature, my character, is inside the AMF.
On your character's hand is a ring of Invisibility 10' Radius, similarly activated when worn. Your character extends his hand outside the AMF, and nothing happens, to him. Our third teammate, however, who is outside the AMF but within 10' of the ring becomes invisible because the magic of the ring is targeted at an area, and that part of its area not under the AMF is still affected by the ring.