Originally Posted by
Sception
The big problem with spore druid is a conceptual one. Why is the guy based on molds and fungus supposed to be a tanky melee fighter in the first place? It's not hard to break a mushroom or toadstool, and where fungus is dangerous at all it's through poison and infection. "Spores" are meant to drift through the wind to spread the fungus at range. Spores druid is so obviously a back line status ailment concept, nothing about it says tanky front line fighter, no wonder the devs could pull together enough effective & thematic subclass features to make it work. From the very first ideas spores druid was trying to force a square peg through a round hole. Easily my least favorite subclass for wasting a good concept.