Quote Originally Posted by Sception View Post
The big problem with spore druid is a conceptual one. Why is the guy based on molds and fungus supposed to be a tanky melee fighter in the first place? It's not hard to break a mushroom or toadstool, and where fungus is dangerous at all it's through poison and infection. "Spores" are meant to drift through the wind to spread the fungus at range. Spores druid is so obviously a back line status ailment concept, nothing about it says tanky front line fighter, no wonder the devs could pull together enough effective & thematic subclass features to make it work. From the very first ideas spores druid was trying to force a square peg through a round hole. Easily my least favorite subclass for wasting a good concept.
Fungus/mold is very hard to get rid without a total replacement, so that sturdiness of sticking around when they should have died should be part of a spore druid, admittedly that works for both a front line and back line. But being tanky is definitely part of the concept. Perhaps it could have been done better via something like a Zombie's Undead fortitude but temp HP work as well.

Poison/Disease from nature is also more heavily melee then it is ranged, and when it's ranged it's usually short range. It's way more common for things like diseases to spread via touch/ingest then by air, and even when it's in the air it's usually very short range. So it makes sense that you would either be front or middle line over the backline.