Originally Posted by
MrStabby
I think that some of this can't possibl be what you intended. So you take your swod damage dice and replace them with 2d6 for each point of strength? No support for non-sword weapons. No support for anything other than strength builds? And it lasts for an hour not just 1 round. This is just insanely powerful. 10d6 on a weapon attack is off the scale.
And stormcaller. So its a save vs being stunned, which is an exceptional. ability, only its not a typical save but one with +2 DC over most. And it can come with free damage. Its 8d6 damage just for stepping inside? The only remotely balanced feature about this is that it damages the PC as well. This has a 50% chance of forcing a save, not a 5% chance.
One with storms. Normally this would be powerful for a level 10 fighter ability, that are usually pretty meh. Resisance is a big deal, a massive deal when you do yourself so much damage with stormcaller. And he realiatory damage... well its good. Very good for a level 10 ability.
Stormborne. Like the draconic sorcerer's best ability only better. Free flying and giving others flying as an option? Too strong.
True Stormblade. Yes this is silly, but its not like its sillier than wish or infinite HP moon druids so I guess that's OK?
It might be worth benchmarking against other fighters so your damage output is in line as are other non combat or mobiity abilities. I would also suggest moving the requisite stat for abilities to cha/wis/int. Forcing a bit of MADness on the character would justify nerfing the abilities a little less.