Quote Originally Posted by Ignimortis View Post
3) Enemies: six intellect devourers attacking a level 18 party from stealth. Result: two party members dead, survivors being a maxed-INT wizard and two monks. Nothing we've faced in this campaign was as dangerous, before or after. Blew a Wish to resurrect them, but it was still nasty.
Heh. Reminds me of one fight, about 13th or 14th level. We opened a door and saw bunches of coffins in the part of the room we could see. Naturally they started to oprn and because of the plot we knew they were vampires of some sort. Three casters laid buffs on the fighter and then we closed & sealed the door to let him solo the room full of 20+ vamps. About six rounds later the barbarian got bored, ran around to a side door, and attacked from behind. The next round barby was KOed from failing saves and we had to go use a bunch of spells to rescue him. The fighter just kept solo mowing through the mob, functionally immune to everything in there from magic buffed saves with advantage and high AC with disadvantage. We just didn't have enough divine casters to make two warriors good vs the vamp's.