I am more comfortable main boarding rogue versatility, because it is self corecting.

Light armor, benefits from stealth and mobile play all already encourages dex builds and finesse and ranged weapons.

Sneak attack with a greatsword gives options but that doesn't mean the are good without auxiliary support like multiclassing or a subclass.

Monk is sorta the opposite, I am pretty comfortable with no monk features working with ranged weapons, because as we see on the optimization end, ranged on monk specificly overshadows almost all the benefits of melee on a monk.

You do have narrative things like how a crossbow would drop movement speed, but that is not all that different then the frustrations of a rogue trying to sneak attack with a sword, which most of have seen as at least tolerable without a game balance issue.

That being said, I still prefer open concept
Paladin bow smiting
Zabuza rogues
Monk bow masters
Barbarian axe throwers
Minsc style rangers with mighty swords
Etc.