His father breathed fire. His mother wielded versatile innate magic. Of course he would burn his enemies with spellfire.

Quote Originally Posted by Aodhan the Dragonblood
There is discussion between sages: how do rilmani reproduce? Some say - they have sexual process. Some claim the opposite - rilmani are sexless and new individuals are born from the very matter of the Outlands. Some have middle ground ideas leaning towards one side or another. It's a mystery and sages don't have any consensus about this. But there is one thing on which they have a consensus: Dragons always find a way.
If rilmani's sexual process exists the way is trivial. There’s no point in us discussing this. But if it doesn't... Well. If a dragon flew over the Outlands one day it would be enough to drop a single drop of... let it be blood. Maybe it should be dropped in a specific place. But it’s definitely possible one way or another. Aodhan the Dragonblood is the living proof.


TN Draconic Ferrumach Spellfire Channeler 10


Spoiler: Stats
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Abilities Initial Ferrumach Draconic 12th 16th Total
STR 12 14 2 28
DEX 12 2 14
CON 18 18 2 1 1 40
INT 10 4 14
WIS 8 2 10
CHA 14 10 2 26


Spoiler: Build
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Level Class BAB Fort Reflex Will Skills Feats Class Features
1st Ferrumach +1 LA - - - - - - Fear aura, spell-like abilities, summon rilmani, DR 10/good or evil or lawful or chaotic, outsider traits, rilmani traits, SR 20
2nd Draconic +1 LA - - - - - - Low-light vision
3rd Outsider HD 1 1 2 2 2 40: {+4} Concentration: 4; {+4} Diplomacy: 4; {+4} Intimidate: 4; {+4 CC} Knowledge (arcana): 2; {+4 CC} Knowledge (the planes): 2; {+4} Ride: 4; {+4} Sense Motive: 4; {+4 CC} Spellcraft: 2; {+4} Spot: 4; {+4} Survival: 4; Spellfire Wielder (1)
4th Outsider HD 2 2 3 3 3 10: {+1} Concentration: 5; {+1} Diplomacy: 5; {+1} Intimidate: 5; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 2.5; {+1} Profession (soldier): 1; {+1} Ride: 5; {+1} Sense Motive: 5; Spellcraft: 2; {+1} Spot: 5; {+1} Survival: 5; {+1} Use Rope: 1;
5th Outsider HD 3 3 3 3 3 10: {+1} Concentration: 6; {+1} Diplomacy: 6; {+1} Intimidate: 6; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 3; {+1} Profession (soldier): 2; {+1} Ride: 6; {+1} Sense Motive: 6; Spellcraft: 2; {+1} Spot: 6; {+1} Survival: 6; {+1} Use Rope: 2; Endurance (3)
6th Outsider HD 4 4 4 4 4 10: {+1} Concentration: 7; {+1} Diplomacy: 7; {+1} Intimidate: 7; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 3.5; {+1} Profession (soldier): 3; {+1} Ride: 7; {+1} Sense Motive: 7; Spellcraft: 2; {+1} Spot: 7; {+1} Survival: 7; {+1} Use Rope: 3;
7th Outsider HD 5 5 4 4 4 10: {+1} Concentration: 8; {+1} Diplomacy: 8; {+1} Intimidate: 8; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 4; {+1} Profession (soldier): 4; {+1} Ride: 8; {+1} Sense Motive: 8; Spellcraft: 2; {+1} Spot: 8; {+1} Survival: 8; {+1} Use Rope: 4;
8th Outsider HD 6 6 5 5 5 10: {+1} Concentration: 9; {+1} Diplomacy: 9; {+1} Intimidate: 9; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 4.5; {+1} Profession (soldier): 5; {+1} Ride: 9; {+1} Sense Motive: 9; Spellcraft: 2; {+1} Spot: 9; {+1} Survival: 9; {+1} Use Rope: 5; Steadfast Determination (6)
9th Outsider HD 7 7 5 5 5 10: {+1} Concentration: 10; {+1} Diplomacy: 10; {+1} Intimidate: 10; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 5; {+1} Profession (soldier): 6; {+1} Ride: 10; {+1} Sense Motive: 10; Spellcraft: 2; {+1} Spot: 10; {+1} Survival: 10; {+1} Use Rope: 6;
10th Outsider HD 8 8 6 6 6 10: {+1} Concentration: 11; {+1} Diplomacy: 11; {+1} Intimidate: 11; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 5.5; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 11; Spellcraft: 2; {+1} Spot: 11; {+1} Survival: 11; {+1} Use Rope: 7; {+2} Never Outnumbered;
11th Spellfire Channeler 1 8 8 6 8 4: {+1} Concentration: 12; Diplomacy: 11; {+1} Intimidate: 12; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 6; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 12; Spellcraft: 2; Spot: 11; Survival: 11; Use Rope: 7; Never Outnumbered; Empower Supernatural Ability (9) Drain charged item, increased storage 2
12th Spellfire Channeler 2 9 9 6 9 4: {+1} Concentration: 13; Diplomacy: 11; {+1} Intimidate: 13; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 6.5; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 13; Spellcraft: 2; Spot: 11; Survival: 11; Use Rope: 7; Never Outnumbered; Improved healing
13th Spellfire Channeler 3 9 9 7 9 4: {+1} Concentration: 14; Diplomacy: 11; {+1} Intimidate: 14; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 7; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 14; Spellcraft: 2; Spot: 11; Survival: 11; Use Rope: 7; Never Outnumbered; Weapon Focus (Spellfire) (B) Weapon Focus (spellfire), increased storage 3
14th Spellfire Channeler 4 10 10 7 10 4: {+1} Concentration: 15; Diplomacy: 11; {+1} Intimidate: 15; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 7.5; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 15; Spellcraft: 2; Spot: 11; Survival: 11; Use Rope: 7; Never Outnumbered; Draconic Aura (Energy (Fire)) (12) Rapid blast 2
15th Spellfire Channeler 5 10 10 7 10 4: {+1} Concentration: 16; Diplomacy: 11; {+1} Intimidate: 16; Knowledge (arcana): 2; {+1 CC} Knowledge (the planes): 8; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 16; Spellcraft: 2; Spot: 11; Survival: 11; Use Rope: 7; Never Outnumbered; Drain permanent item, increased storage 4
16th Spellfire Channeler 6 11 11 8 11 4: {+1} Concentration: 17; Diplomacy: 11; {+1} Disguise: 1; {+1} Intimidate: 17; Knowledge (arcana): 2; Knowledge (the planes): 8; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 17; Spellcraft: 2; Spot: 11; Survival: 11; Use Rope: 7; Never Outnumbered; Flight
17th Spellfire Channeler 7 11 11 8 11 4: {+1} Concentration: 18; Diplomacy: 11; {+1} Disguise: 2; {+1} Intimidate: 18; Knowledge (arcana): 2; Knowledge (the planes): 8; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 18; Spellcraft: 2; Spot: 11; Survival: 11; Use Rope: 7; Never Outnumbered; Planar Touchstone (Catalogue of Enlightenment (Pride)) (15), Deflect Arrows (B) Deflect Arrows, increased storage 5
18th Spellfire Channeler 8 12 12 8 12 4: {+1} Concentration: 19; Diplomacy: 11; {+1} Disguise: 3; {+1} Intimidate: 19; Knowledge (arcana): 2; Knowledge (the planes): 8; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 19; Spellcraft: 2; Spot: 11; Survival: 11; Use Rope: 7; Never Outnumbered; Rapid blast 3
19th Spellfire Channeler 9 12 12 9 12 4: {+1} Concentration: 20; Diplomacy: 11; {+1} Disguise: 4; {+1} Intimidate: 20; Knowledge (arcana): 2; Knowledge (the planes): 8; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 20; Spellcraft: 2; Spot: 11; Survival: 11; Use Rope: 7; Never Outnumbered; Crown of fire
20th Spellfire Channeler 10 13 13 9 13 4: {+1} Concentration: 21; Diplomacy: 11; {+1} Disguise: 5; {+1} Intimidate: 21; Knowledge (arcana): 2; Knowledge (the planes): 8; Profession (soldier): 6; Ride: 10; {+1} Sense Motive: 21; Spellcraft: 2; Spot: 11; Survival: 11; Use Rope: 7; Never Outnumbered; Ability Focus (Maelstrom of Fire) (18) Maelstrom of fire


Spoiler: The idea
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Spellfire is great if you want to make big damage. There are no caps apart from Constitution and stored Spellfire energy. So I looked for a creature with the biggest racial Con bonus and found Ferrumach. With only +1 LA it has +18 Con and no less important it has at will Feather Fall SLA which has immediate action casting time and I could use it and ready action to adsorb its energy in the same round without any problems. I killed two birds with one stone.


Spoiler: ECL 10
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Powerful start. Great stats, useful SLAs, attack bonus and damage with some weapon, AC, saves (especially Fort and Will), SR, DR, fear aura and already now once per encounter 38d6 Spellfire alfa strike. Plus unlimited out of combat healing.


Spoiler: ECL 15
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Four times increased spellfire storage, +2 spellfire save DC, and once per day 58d6 damage with Empower Supernatural Ability. Better healing, possibility to split single 39d6 blast in two and item draining are just free bonuses.


Spoiler: ECL 20
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Maelstrom of Fire means 20-foot-radius spread of 60d6 damage with Reflex half 33 DC once per day (and 40d6 up to five times per encounter). Effectively 35 DC if Fear aura (Will DC 27) succeeded. Also Aodhan could fly, split blast into three, has a situationally useful Crown of Fire (better SR, melting enemies' weapons, maybe additional DR factor). Plus Pride domain's granted power which isn't just useful by itself, but also reduces risks of having full spellfire charge.


Spoiler: Books
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Type Name Book Page
Race Ferrumach Fiend Folio 143
Template Draconic Races of the Dragon 74
Prestige Class Spellfire Channeler Magic of Faerūn 38
Feat Spellfire Wielder Magic of Faerūn 23
Feat Endurance Player Handbook 93
Feat Steadfast Determination Player's Handbook II 83
Feat Empower Supernatural Ability Tome of Magic 73
Feat Weapon Focus Player Handbook 102
Feat Draconic Aura Dragon Magic 16
Feat Planar Touchstone Planar Handbook 41
Feat Deflect Arrows Player Handbook 93
Feat Ability Focus Monster Manual V 204
Draconic Aura Energy Dragon Magic 87
Touchstone Catalogue of Enlightenment Planar Handbook 166
Domain Pride Spell Compendium 278
Skill Trick Never Outnumbered Complete Scoundrel 87