Quote Originally Posted by Blatant Beast View Post
No, you need rules, or situational limits. (“Hey do you think the King will mind if we torch the throne room with a fireball? Yes? Ok”)
We have rules. And implementing "situational limits" is also known as "designing an encounter."

Quote Originally Posted by Blatant Beast View Post
There is something about needing to inflate the damage in order to halve it that I find aesthetically displeasing.
I'm not "inflating" anything - I'm using the printed Improvising Damage value from the table in the DMG, which you're supposed to use for things like jumping into a volcano vent.