Originally Posted by
Witty Username
Hey,
So rogues, they be considered weak in some circles, partially because the have inferior team play so I thought of a houserule to reduce that problem:
Thieves can't
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run. When you take the hide action, you may use this to coordinate allies within 30ft to hide as well. When hiding this way your allies may use their result or yours, whichever is higher.
I am still tinkering with the wording, but in short, when you stealth, the whole party does, and they can use your roll in place of theirs if your roll is higher (which is pretty likely all things considered).
Any concerns with this as implemented?