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Thread: OOTS #1301 - The Discussion Thread

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    Barbarian in the Playground
    Join Date
    Jan 2016

    Default Re: OOTS #1301 - The Discussion Thread

    Quote Originally Posted by gbaji View Post
    Why? Sereni has an entire hill, surrouding area, and the earth beneath to build dungeons in. Why not have 10-20 feet of earth (at least) between the nearest points of each one? Certianliy, the Final Dungeon should not have any other dungeon spaces anywhere near close enough for this type of travel. Assumption on my part? Yes. But my assumption is based on Serini not being a complete idiot.
    Serini CREATED an entire hill. We know that the rift was at the surface, and that the rocks of the ravine is magic "multidimensional stone" (thanks @Ruck for that callback), so it's likely the region was terraformed to build a hill on top of the Gate.
    Also note that the other dungeons can be pretty much anywhere, since their entrance is a teleport spell. Which means that hill just has to contain "Backstage" and the Final Dungeon. (The Final Dungeon couls also be under another artificial hill, far from Kraagor's tomb, sure, since its entrance is also a Teleport spell, but I don't think so : Serini wouldn't want to have her homebase too far from the Gate she's guarding, just in case someone managed to find a way to bypass her deception.)
    It also means that the Final Dungeon can't be too deep, since it has to be above the original ground level. It is inside the hill, not under the hill. But yeah, there is probably a healthy chunk of magicrock between the Gate and the surface.


    Quote Originally Posted by gbaji View Post
    TE wonders what happend here, shrugs and continues on, eventually reaching the gateroom where the Order is waiting...
    Or we'll just see one panel of X and RC arriving somewhat singed to the Gateroom, with a "Well, that was annoying" comment, and that's all we'll ever see of "Team Evil's extraordinary adventures in the Final Dungeon of Doom".
    We know Serini thinks her dungeon will just weaken and delay Xykon, but can't stop him.

    Quote Originally Posted by gbaji View Post
    Honestly, the one that seems the most strange is the polar ray. V got hit full on, there's no save, so full damage. Yet, doesn't appear to be significantly damaged at that point (I see no noticable damage indicators in 1298). [/URL]
    If you look close, it looks like V has 2 "holes" in their chest. And the polar ray looked like it hurt when V tanked it.
    V still has these holes (along with a LOT of fire damage) on the current page. So maybe V just has that many hitpoints?
    Last edited by Kardwill; 2024-04-11 at 03:11 AM.