Chloé Clement
High Elf Alchemist Artificer
AC: 17 HP: 31/31 (3/4 HD)
PP: 13 PIv: 15 PIs: 11
Conditions:
Concentrating: Create Bonfire
Experimental Elixir: Healing (Av.) Decanter: 3/3

The chunk of bone soaring past her puts her on goard, but not enough to make her run. She tosses a fire flask as far as she can throw it, and then ducks behind the wall out of sight, but hopefully not out of mind.


Spoiler: Actions
Show

Action: Create Bonfire at max range (60ft) in the likely path the skeleton will be taking. DC15 Dex or 1d8 fire if it moves into it.
Move: Ducking prone.


Spoiler: Servant Statblock
Show

PB=2

Tiny construct
Armor Class: 13 (natural armor)
Hit Points: 9 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
Speed: 20 ft., fly 30 ft.
STR DEX CON INT WIS CHA
4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
Saving Throws: Dex +2 plus PB
Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —
Proficiency Bonus (PB): equals your bonus
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Actions
Force Strike. Ranged Weapon Attack: (+6) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
Reactions
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.