Mayor Emanuel, accompanied by his daughter, is there to see you off in the morning. Father Anatolie is asleep, with a couple of boys guarding his door to keep anyone from disturbing him. He passed out around 3am from exhaustion.
"Thank you for your help last night. With your ability, and the healing you were able to provide, nobody died. That was a lot better than the night before! I think we're starting to get a bit better at this... but whatever you're doing to get rid of these monsters, please do hurry."

The mayor unlocks the door to the underground passage, and helps pull the stone door open. Bells on strings ring and clang as he does. "If you come back this way, yell through the window in the door and we'll hear you." He frowns a moment, as if thinking to himself assuming we're still alive. There is indeed a small 8" round window in the stone door, letting a small amount of light and sound through.

You proceed down the tunnel, Mustafa casting Light upon his shield so he can see. Behind you, the door is shut, and you hear the scrape of bars being put back in place across it, and the distant clatter of the bells as the alarms are re-placed.

The passage through the old transit tunnel is broad, and professionally cut into the stone. Ceilings are 15’ high, and the passage is 25’ wide, enough to allow two large wagons to pass each other. There are nearly no natural cave features, and much of the passage is ruler-straight. This was clearly crafted by expert stonemasons.

However, in places, the walls and floor are cracked and fractured, a relic of the earthquake that destroyed the dwarven city. In those areas, you do have to step around boulders, and your feet crunch upon gravel.

Spoiler: checks
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Chloe (1d20+3)[23] DV
Cassandra (1d20+3)[11] DV
Titus (1d20+3)[8] DV
Mustafa (1d20+3)[7] 1 exh
Sabian (1d20+3)[17] DV