Implicitly; he only has a very basic fear spell on his ghost statblock, but he shows up throughout the adventure to do scary house things™ (like summon enemies or seal up houses).
It's possible that spellcasting undead weren't level appropriate back in AD&D.
I think what I might do is just roll a random treasure hoard and distribute that (aside from one specific case of a Luck Stone that feels very thematically appropriate). Should be way easier than trying to make a judgement call on how many of the items are too many.
Aside from the final boss (and some grabbing hand things that I'll probably just make a complex trap), they're all creatures that made it (undead are persistent like that ;) ).