Quote Originally Posted by Skrum View Post
Barb on the other hand has built in mitigation for using Reckless. That doesn't mean they can Reckless with abandon, it still has to be use smartly, but barb more than any other class is built to take hits. Steady Aim is at direct cross-purposes to everything else a rogue does.
Rogue also has built in mitigation with uncanny dodge.

Let's use a monster as a reference, let's go with a fire elemental. It has a +6 attack, rogue will have an AC of about 17. That gives the fire elemental a 50/50 hit rate.
Dealing an average of of 10 damage a turn.
Rogue has uncanny dodge, which will only be 1 attack.
But notably here that is usually sufficient for this attack line, 2 attacks with a 50/50, the majority of the time it will be one hit. So the break down is something like 0-25%, 5-50%, 15 -25%. 6.25 is the average being taken a turn.
This will get worse if we are fighting multiple of these, which we probably are by 8th level, but this is just a snapshot.

For barbarian, I am being mean and picked an enemy that does fire damage, so unless bear that will be 10 or 15 (5-7.5 if we are a bear) received dpr depending if they are using reckless.

Steady aim does have the cost of possition, but not AC, Uncanny dodge is also weaker, but I would also note more reliable as it doesn't have issues with damage types, doesn't use a resource, and the caviot that it needs to be an attack is pretty easy to make.