Functionally, they have free Tough (which also stacks with Tough) due to being the only d12 HD class in the game.
I wouldn't have minded if their UD was Str+Con instead of Dex+Con though.
^ Adding to this - even if turn order and the ally's own desired tactics line up with your own, the enemy they're standing next to might not be the optimal enemy for you to be targeting. If I'm up against an enemy necromancer, doing extra damage to his zombie ogre minions standing in the front isn't bad, but I'd rather be targeting the caster standing in the back, especially when a big burst of damage from me might break his concentration more easily.