There's also the aspect that feats and class abilities often eat into skills, which creates the issue of 'no, you can't use your skill that way - you need this specific feat/ability to do that'.
For example, look at an Assassin ability:
Infiltration Expertise
Starting at 9th level, you can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. You can't establish an identity that belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and official- looking certification to establish yourself as a member of a trading house from a remote city so you can insinuate yourself into the company of other wealthy merchants.
Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.
Surely this should just be a standard use of the Disguise and Forgery Kits?
I despise this sort of design because 1) Assassins end up stuck with the astonishing ability to use a disguise kit to...
disguise themselves! 2) The ability to create disguises/personas of this nature is removed from other rogues, "because otherwise what would be the point of this ability?".