Go for it.
This interpretation is a little problematic because, for instance, imagine a ship with a prismatic wall sitting on its deck, facing towards the stern. The ship is moving at 1 mph. A person on the deck is walking to the aft at 1 mph. From the wall's perspective, the person is approaching it, and thus subject to its harm. From the world's perspective, the person is stationary, and the ship is moving the wall to the person.
I'm half considering letting you ram with the prismatic stronghold walls. Part of it is really that... anything that would be vulnerable to this, wasn't really going to be a threat to the party anyways. Plus presumably you wouldn't be typically be driving the schoolbus around in general adventuring per the principle of staying in the background here. I'll think about this more when the game gets going.
This is decent justification. Alright, I buy it. We'll handle its construction in the campaign, up to and including sourcing the sentry oozes. Also it should coincide with the part of the campaign where orbital strikes are interesting for the adventure premise and not just a tactical gimmick, if this game lasts long enough for that.
Done.
OK on all.
In the OG or in the fix I think the interpretation is that you do continue to qualify for them.
Granted, and willing to interpret Heretic of the Faith as applying to Weapon Bound.
Noted. I see the PrC doesn't have any substantative references to Heironeous, so granted, feel free to refluff the worship requirements.
Added
Added.
Yes to allowed and combination, and by RAW I think they also combine multiplicatively, pretty unambiguously at that. I'm cognizant the Artificer doesn't really need more boosts to its power but, again, these are benefits that I expect the player to direct towards the party overall, so I'm unwilling to make ad hoc rulings to nerf.
This should make epic magic items more palatable if and when they're on the table.
Noted, fixed.
OK. Also the MIC variant, which I didn't check but I'm sure MIC is OK.
Good point. Let me consolidate cohort generation:
- Ability Scores. By array: 15, 14, 13, 12, 10, 8
- Health. For each hit die, average and round up.
- Wealth. 159,000 gp
By my RAW reading, funnily enough, when you extend e.g. a spiked chain you can strike at 15 ft. or 5 ft, but not at 10 ft. My adjudication here will depend on what's physically plausible. Does it make sense that, supposing you had a weapon that could spontaneously extend, that it could have an effective range at 5 ft. and 15 ft. but not at 10 ft.? I'm willing to hear arguments in either direction.