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Merry Mann
High Elf Abjuration Wizard 11
AC: 18 | HP: 67/57+10 | Initiative: +3(A)
Saves: STR: +1 | DEX: +3 | CON: +1 | INT: +9 | WIS: +4 | CHA: -1
Spell Slots: 1st: 3/4 | 2nd: 1/3 | 3rd: 2/3 | 4th: 1/3 | 5th: 2/2 | 6th: 1/1
Spell DC: 20 Spell Atk: +12
Arcane Ward: 27/27hp
Active Effects: Death Ward, Aid, Mage Armor, See Invisibility, Blink (8/10 rounds)
Concentrating: Greater Invisibility (Lanius, 9/10 rounds)
Immunities: Poison, Magical Sleep
Conditions: |
Merry blinks back in as the light level returns to normal. He realized the Balor can see his movement even in the Ethereal plane, and so he casts a spell to try to blind the monster, to level the battlefield for his companions.
Spoiler: OOC - Blink roll and casting Blindness
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Move to O18. Balor CON save DC 20: (1d20)[13] plus mods.
Blink roll: (1d20)[9]