Originally Posted by
Telok
Man but those chonked text walls are whacked. Skippy skip skip. But something stood out
My current game is the second run of these players through a setting. Their first run resulted in seven doom clocks. I also write a 'news bulletin' for every couple weeks in-game time (interstellar travel is 10+1d5 days warp time from beyond the outermost planet so adding a minimum of another 10+ days of hard burn in-system). The news is about 25% doom clocks, one result of whatever they did last that made the news, and some random stuff fleshing out the setting or just flavoring.
They've made massively incorrect assumptions about some stuff in the news. I correct things where their characters have direct experience or facts, but otherwise let them run wild. Its possible they'll soon run into a major doom clock that's hitting its catastrophy point. There's three of those getting into the final stages now.
They've been so busy chasing loot, vanity projects, and personal vendettas that they haven't asked any questions about anything. And they're going to blindly walk into absolute meat grinders chewing up whole star systems. Tak, you're nicer to your players than I am to mine. Mine just get fact corrections and tabloid news unless they start asking questions and actually using their contacts. They've barely registered that two or three fleets of warships have been wiped out and the incidents are coming closer.