Originally Posted by
warty goblin
The good side of this is that it has really solid combat. It goes full XCOM and uses a 3d cube grid, with genuine 3d movement and rings that let you walk on walls and genuine flying enemies and so on. When the encounters really lean into this it can be fantastic, spiders coming out of the ceiling, or jumping from ledge to ledge down a cliff. Its focus on strong fundamentals over shiny gear and tweaked builds feels refreshingly old-school.
I also find something very charming about it's relatively minimal story and characterization. This is a game about going cool places, stabbing goblins, and taking their stuff, and it doesn't overcomplicate that. It's very low key, you play as some folks doing some stuff.