I don't buy this. Abilities used in combat and spells are quite well defined in general. And then there's skills, which are apparently intended to be used in a rules-lite way. It's an awful clash, especially when some classes are heavy on defined powers (like the full spellcasters), and some classes are essentially working in a rules-lite way (rogue).
I don't disagree. People keep throwing out these great ideas and I have rethink what I want to do with my new skill system.
Changing things is addictive - I want to keep changing and changing and changing but then I end up with this gigantic mess of rules that appeals to my rules lawyer brain but looks nothing like 5e.