Quote Originally Posted by Cikomyr2 View Post
I mean, part of the reason the Railroad wipes the mind of escaped synths and give them new identities is to protect the Railroad's operational security.
Yeah the Railroad are so concerned with opsec that when you show up unannounced they're like "Come right into our secret base, meet all our people, learn all our secrets, and then go work with our spymaster alone and unsupervised in the wilderness. Hope you don't **** us!"

This is what I mean about Fallout 4's plot being worse than 3's. The more you think about it the dumber it gets. At least FO3's dumb is right up front and in your face so you can easily ignore it going forward. If you can accept the basic premise of the game that every faction is essentially just fighting for ego ("Who gets to turn on the water purifier?") you're gold.

Fallout 4 is some new bit of idiocy you're clubbed over the head with at every turn. The Sean twist only makes sense if the "tracking" mission never happened. The factions' goals are largely nonsensical, with the exception of the Brotherhood who at least are pretty consistent about wanting to kill everyone and take their stuff. Diamond City should be a bustling metropolis by now but they seem to have absolutely zero desire to expand and hold new territory. Etc., etc.