Hyra Forgeborn
Hill Dwarf Forge Cleric
AC: 24 HP: 33/102 (+10 Aid)
PP: 17 PIv: 9 PIs: 17
Conditions: Death Ward, Watcher's Will (Adv Int/Wis/Cha saves)
Concentrating: -
Spell Slots: 1st: 3/4 2nd: 2/3 3rd: 3/3 4th: 0/3 5th: 1/2 6th: 1/1

Grimacing, Hyra commands the Balor to "Flee"

Spoiler: Actions
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Action: Command the Balor to Flee. On its next turn it must use all of its movement away from Hyra as its fastest possible means (which should probably include its teleport), and then end turn.
(1d20)[13](1d20)[4] vs DC17
Move: Jump to O19, move to O16.




Spoiler: Celestial Stats
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Large celestial
Armor Class: 11 + spell level + 2 (defender only)
Hit Points: 40 (+10/spell level)
Speed: 30 ft., fly 40 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 14 (+2) 16 (+3)
Damage Resistances: radiant
Condition Immunities: charmed, frightened
Senses: darkvision 60 ft., passive Perception 10
Languages: Celestial, understands the languages you speak
Challenge: —
Proficiency Bonus: equals your bonus
Actions
Multiattack. The celestial makes a number of attacks equal to half this spell’s level
Radiant Bow (Avenger Only). Ranged Weapon Attack: +9, reach 150/600 ft., one target. Hit: 2d6 + 2 + spell level radiant damage.
Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.