Inside the Tank
Another missile lands in the formation of droids and blows a sizable crater into the bridge, while the clones follow your lead and continue to blast them to smithereens. The remaining droids reorganize themselves into two squads, a cluster of B-1's and a squad of B-2's.
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we're using the squad rules for the B-1's and B-2's, which means their HP are doubled, all of their attacks gain 1 square splash, they get a Damage Threshold of 10, and +4 attack, and area attacks do double damage against them.
The enemy tank stays where it is and trains its weapons on your vehicle...
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Tank Attack
Heavy Laser Cannon:
Attack Bonus: +4, Damage:
(1d20+4)[9] (miss)
6d10x2(6d10)[41]
Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
(1d20+4)[14] (miss)
(2d10)[10]
Blaster Cannon
Attack Bonus: +4 , Damage:
(1d20+4)[16] (hit)
3d10x2 (3d10)[19] x2 - 38 - DR15 = 23 - negated by vehicular combat
Missile Launcher:
Attack Bonus: +4, Damage: 6d6
(1d20+4)[15] (miss)
(6d6)[12]
Tank Hp = 152/160
Luckily droids are poor shots, but one blaster cannon does make contact, slagging a portion of the front armor of your tank. The temperature inside immediately rises, but not unbearably so.
Outside the tank
The combined attacks of the tank, the clones, and the rest of the party destroy the formation of droids, and only a few stragglers remain. The enemy tank, however, looks to be targeting your vehicle.
"Uh oh," the heavy weapon clone says, and he takes three lumbering steps then dives for cover behind a burnt out speeder, well away from the tank.