O RLY?
Prerequisite for Black Flame Zealot PrC:
Except - Kukri is a Martial Weapon in 3.5Originally Posted by Complete Divine
While, technically, there is a way to actually get EWP with Kukri in 3.5 (some special materials) - would you really say it's the only RAW-legal way to qualify for Black Flame Zealot?
If such checks were introduced - then rule wouldn't be false
You see, it says:
"Only" is a strong statement - it implying there is no exceptions from this ruleOriginally Posted by SRD
Any single exception - no matter how far-fetched - makes it automatically false
(Heck, taken literally, even such methods as Reality Revision or even Alter Reality shouldn't work too - because they aren't "a wish or miracle spell")
As I already said above, there is a strong statement in the tarrasque's RAW - thus, it gives no place for implicit exceptions (explicit exceptions are, usually, more or less self-explaining)
For suffocation, let's see:
Originally Posted by SRDSuffocation don't deal hit point damage (but even if it did - Regeneration would be incapable to restore them anyway)Originally Posted by SRD
Now, Tarrasque is a Magical Beast
Maybe, entry for the tarrasque itself says something about its breathing or/and suffocation?Originally Posted by SRD
No, I don't seeing it
Thus, unless we're splitting hairs there ("dead ≠ slain", or even "suffocated ≠ dead") - I can's see how it's not an exception (be it explicit or implicit)
While true, it was just the simplest example of how to do it
Another way is to make the Regeneration to "just not work" - but it may fall under the same umbrella as the previous group
Next group of methods is "no-save-just-die": RAW says about cases when tarrasque failed its save - not when there was no save possible to begin with (Sphere of Annihilation is a good example)
Now, there are ways which absolutely certainly would avoid the Regeneration - because it's not how Regeneration work
- Ability Drain - if "Allip trick" works, then what will happen if we drain tarrasque's Constitution? (As extreme example of this method - force it to draw the "Death" card from the Deck of Many Things)
- Ability Burn - just like the above (Mind Switch + Body Fuel)
- Ability Penalty - "Con 0" one more time
- negative levels - would it still be alive with 0 HD?
- hit points drain - nothing in the rules says how to restore hit points drain, so I dare to guess even tarrasque's regeneration isn't one of those methods
- thirst - mentioned in the same line as suffocation; Plane Shift it into a plane without any water (and desert-like environment - for Sandstorm rules to kick in)
- make it Undead while skipping the "being dead" part (then - destroy, if you want so)
- Molydeus Venom - ignores poison immunity, does Con damage, at Con 0 victims turn into Mane (CR 1 demon)
- Transcend Mortality via Spellguard of Silverymoon ("You gain these benefits by using up all your remaining life force.")
- Exalted Fury via Magic Jar (Sacrifice: You die. You can be raised or resurrected normally.)
- make the tarrasque your Companion - create Companion of Flame and Hatred (Polyhedron #147) - it would die 5 days later
- make the tarrasque your Familiar - become a Diabolist - Imp would kill and devour the tarrasque (I, personally, don't know how they would do it - but RAW says they would)