Ttharg Krixkrux

Ttharg considers his choices of target, both above and below them. He decides the best target is the one that will allow them to escape easier: the lantern that is preventing them from becoming invisible. He mutters a prayer to Bahamut and directs his destructive energies into the lantern's housing, hoping to topple or outright destroy it.

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Main Action to cast 2nd Level Shatter on the Lantern that's preventing us from becoming invisible. No save, since it's an object. If you want to make saves for the attendants moving it please do, DC 16 Con Save for Half Damage. Damage is (3d8)[7] Thunder Damage