Somewhat retooled the Triexcomians.


Triexcomy is to the north. The people there are...odd. While they have a passing knowledge of the stories and religions of the world, they don't believe a word of it. They consider rabbits a delicacy, which would infuriate the major southern nations if either of them knew about it. Luckily, Triexcomy is blocked off by those mountain ranges.

Though there isn't much belief in the divine, Arcane magic is valued and prized, and anyone of note can use at least some. Triexcomians place a high value on knowledge, especially if it's useless. They consider useless infomation a joy, because there's a use to be found. Triexcomian curiousity has led it to become more technologically advanced than Breena, up to the level of roughly 1865. Triexcomians even have invented simple airplanes, but they only have a range of maybe a few hundred feet, and are considered useless children's toys.

Triexcomians have spread the art of arcane magic down into the Southern lands, which has earned them a lot of respect. Over the last two thousand years, Triexcomy has remained the world's largest concentration of arcane casters. Indeed, entering Triexcomy is much like entering an entirely different plane of existance, as almost nothing exists that hasn't been enchanted or abjured.


Once a year, the orginization known as the Brainfinders discovers the Triexcomian who has created the most useful invention, and declare him Grand Narbon, the sole ruler of Triexcomy for the next year.

Probably the most important invention in Triexcomian history was the camera, which created an interest in tourism. Thus, recently Breena has seen a small influx of Triexcomian tourists. These tourists, wearing the traditional pink T-shirt and purple genie pants that is all the rage for Triexcomain men these days, are considered...odd. This stereotype is advanced by an interesting feature about the Triexcomians. They can not comprehend divine magic, which they see has the same as Arcane, but with silly rituals included by the peasants. Thus, they have an infuriating habit of trying to "help" clerics "free" themselves of their gods.

Triexcomians who visit the Southern Lands often have difficulty wrapping their heads around the concept of monsters. A first-time visitor to the South will generally ignore anything attempting to kill him, until he learns to accept that they are REAL.

Triexcomy is mostly beautiful plains, and is completely free of monsters. Anything in Triexcomy that looks dangerous is an illusion. The Namanamamu Mountains, which devides Triexcomy from the rest of the world, only has monsters on it's southern half.

Triexcomian names tend to be long and rhyming, and oft difficult to pronunce. They usually have shortened names for the sake of Southerners, though.

While a Triexcomian is technically human, they get a racial modifier of +2 Intelligence and -2 Wisdom. They also get a Paladins immunity to fear, and are barred from any class that uses divine magic.


I think I'm about ready to start playtesting.