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Thread: Erfworld 62 - Page 56

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    Pixie in the Playground
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    Jan 2006
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    Default Re: Erfworld 62 - Page 56

    Heh, first thing that came to mind after reading this was "The center hex is empty". Nice trap. He hides the A dwagons further away, and makes it look like he's protecting the weakened dwagons and commanders in there. He's sacrificing three dwagons, however, to set up this trap. Going around would consume enough move that after realising the center hex is empty, they wouldn't have enough move to move on to where the real dwagons are, even if they managed to find them (by losing more bats). And since dwagons are so strong, Ansom would probably send all that he has available, (except for the fliers he's holding in reserve).

    This turn looks like it's going to be quite frustrating for the prince.

    EDIT: Hmm, this brings an interesting point. Can the bats tell how wounded the dragons are, or only the number and type? If they can't tell, then placing the wounded dragons around the healthy ones would be the sneaky thing to do. The problem is, can you 'withdraw' during someone else's turn before the battle? This way the three dragons would stand a chance not to die. Also, if they're the weak dragons, they might die too fast and raise some alarm in Ansom.

    I'll wait and see, I suppose.
    Last edited by Kian; 2007-06-19 at 11:10 PM.