Quote Originally Posted by Airshark View Post
Everybody has apparently been crediting Ansom and Vinny with reasonable strategy so far. Obviously not. This is a giant exploitable game mechanic. Parson may be brilliant, but any experienced wargamer would have taken Ansom apart, due to the faulty placement of his units in this easily-attackable column. The proper method would have been for Ansom to have a slow-moving "doughnut" of his own, with the siege at the center, slowly advance toward Gobwin Knob. That way no hit and run would really be possible - all the dwagons could do would be to pick off pieces of the outer doughtnut.
Outer ring then must have flying units. They are only one that can prevent flying over to the center. That binds many flying units and maybe thus enabling dwagons to have air superioty everywhere else. Well I am not an wargamer or even a good at strategy.