Quote Originally Posted by Airshark View Post
Everybody has apparently been crediting Ansom and Vinny with reasonable strategy so far. Obviously not. This is a giant exploitable game mechanic. Parson may be brilliant, but any experienced wargamer would have taken Ansom apart, due to the faulty placement of his units in this easily-attackable column. The proper method would have been for Ansom to have a slow-moving "doughnut" of his own, with the siege at the center, slowly advance toward Gobwin Knob. That way no hit and run would really be possible - all the dwagons could do would be to pick off pieces of the outer doughtnut.
Looking at the map, I don't think there's enough room for a doughnut. There are too many forests and such on the side of the narrow road that would block and choke off the movement of most units. Ergo, a column is the only way to advance.