Jericho

Jericho stands up. Just like people. Something moves and you automatically chase it, now they're obviously in a fight, typical.
"It would be perfectly reasonable to stop this non-sense you know."

Actions:
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(1d20+1)[18] Initiative. Will draw weapons and stand guard by fire, readying action, Daunting Presence for first unfamiliar face to show up.
DC 13 Will Save or be shaken.