Jericho
Jericho stands up. Just like people. Something moves and you automatically chase it, now they're obviously in a fight, typical.
"It would be perfectly reasonable to stop this non-sense you know."
Actions:
Spoiler(1d20+1)[18] Initiative. Will draw weapons and stand guard by fire, readying action, Daunting Presence for first unfamiliar face to show up.
DC 13 Will Save or be shaken.