Quote Originally Posted by darkgolem View Post
They wont be all at once though, it will be "a stack attacks, resolve." "A stack attacks, resolve", etc. Even with a limit to the number of stacks of 8 in a hex, it is irrelevant that they are coming from two different direction, unless the game has facing.
Many hex-based games of this sort have the concept of "zone-of-control". That is: a stack cannot go through a hex controlled by an opponent or a hex next to an opponent without starting a fight ... and generally, cannot retreat through such hexes. Which means that the pincer formation covers 5 of the 6 hexes next to the enemy (the pincers plus their neighboring hexes). Which means that if you force the enemy's stack to retreat, you know exactly where it'll go.

Or, if you have another stack available, no matter how weak, that can stay out of the attack but block off that one route for retreat, for example a bunch of wounded units flying over a lake, then the opponent's stack is booped. It can't retreat, so it either wins or dies. And I'm not certain, but that's how I read the maps in frames 4 and 5.