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Thread: Resident Evil D20

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    Zeta Kai's Avatar

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    Feb 2007
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    Default Re: Resident Evil D20 (a Mega-Post)

    Albinoid, Adult*
    Spoiler
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    Games: CV

    Medium Aberration (T-Virus Carrier)
    Hit Dice: 5d8+18 (40HP)
    Initiative: +1
    Speed: Swim 40’ (8 squares)
    Armor Class: 15 (+1 Dex, +4 natural); touch 11; flat-footed 14
    Base Attack/Grapple: +2/+4
    Attack: Tail Slap +4 melee (1d6+2)
    Full Attack: Tail Slap +4 melee (1d6+2) & Slam -1 melee (1d3+1)
    Space/Reach: 5’/5’
    Special Attacks: Stunning Shock
    Special Qualities: Blindsense, Electricity Immunity, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
    Saves: Fort +5, Ref +2, Will +0
    Abilities: Str 15 (+2), Dex 12 (+1), Con 17 (+3), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
    Skills: Hide +3, Swim +12
    Feats: Toughness, Run
    Environment: temperate aquatic
    Organization: solitary
    Challenge Rating: 3
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    Stunning Shock (Ex): once per round, an Albinoid can deliver an electrical shock to a single opponent within 20’; this attack deals 2d8+4 points of electricity damage to living opponents; Reflex save (DC12) for half damage

    Blindsense (Ex): an Albinoid notices & locates creatures within 30’; opponents still have total concealment (50% miss chance) against a creature with Blindsense

    Electricity Immunity (Ex): an Albinoid has immunity to all electricity-based damage
    Last edited by Zeta Kai; 2008-10-19 at 07:23 PM.