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Thread: Resident Evil D20

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    Zeta Kai's Avatar

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    Default Re: Resident Evil D20 (a Mega-Post)

    Albinoid, Larva*
    Spoiler
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    Games: CV

    Tiny Aberration (T-Virus Carrier)
    Hit Dice: 1d8+3 (7HP)
    Initiative: +2
    Speed: Swim 20’ (4 squares)
    Armor Class: 14 (+2 size, +2 Dex); touch 14; flat-footed 12
    Base Attack/Grapple: +0/-12
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 2½’/0’
    Special Attacks: Stunning Shock
    Special Qualities: Blindsense, Electricity Immunity, Rapid Growth, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
    Saves: Fort +2, Ref +3, Will +0
    Abilities: Str 3 (-4), Dex 14 (+2), Con 11 (+0), Int 0 (--), Wis 10 (+0), Cha 1 (-5)
    Skills: Hide +12, Swim +6
    Feats: Toughness
    Environment: temperate aquatic
    Organization: solitary, cluster (2-4) or hive (5-12)
    Challenge Rating: ¼
    Treasure: N/A
    Alignment: always Neutral
    Advancement: 2HD (Tiny), 3HD (Small), 4HD (Medium)
    Level Adjustment: N/A

    Stunning Shock (Ex): once per round, an Albinoid can deliver an electrical shock to a single opponent within 5’; this attack deals 1d8+2 points of electricity damage to living opponents; Reflex save (DC12) for half damage

    Blindsense (Ex): an Albinoid notices & locates creatures within 20’; opponents still have total concealment (50% miss chance) against a creature with Blindsense

    Electricity Immunity (Ex): an Albinoid has immunity to all electricity-based damage

    Rapid Growth (Ex): an Albinoid gains 1 Hit Die every 2½ hours, until it reaches 5 Hit Die, at which point it becomes an Albinoid, Adult (see above)
    Last edited by Zeta Kai; 2008-10-19 at 09:52 PM.