Games: CV
Medium Aberration (T-Virus Carrier)
Hit Dice: 20d8+80 (170HP)
Initiative: +3
Speed: 20’ (4 squares)
Armor Class: 15 (-1 Dex, +6 natural); touch 9; flat-footed 15
Base Attack/Grapple: +15/+18
Attack: N/A
Full Attack: N/A
Space/Reach: 5’/5’
Special Attacks: Acid Spray, Napalm Blood
Special Qualities: Aberration traits, T-Virus Carrier traits, Damage Reduction 5/concussion, Immunities, Mental Collective, Resurgent Form
Saves: Fort +6, Ref -1, Will +2
Abilities: Str 17 (+3), Dex 9 (-1), Con 19 (+4), Int 21 (+5), Wis 10 (+0), Cha 4 (-3)
Skills: Appraise +11, Concentration +12, Craft +14, Decipher Script +13, Diplomacy +1, Disable Device +10, Forgery +12, Gather Information +9, Heal +2, Intimidate +2, Knowledge (arcana) +11, Knowledge (architecture) +11, Knowledge (history) +12, Perform +2, Profession +7, Search +16, Sense Motive +3, Speak Language +4, Spellcraft +12, Spot +4, Use Magic Device +5
Feats: Diligent, Endurance, Great Fortitude, Improved Initiative, Investigator, Iron Will
Challenge Rating: 7
Treasure: N/A
Alignment: Chaotic Evil
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Acid Spray (Ex): Alexia can emit a 10’ cone of acid (2d8 damage, Reflex save DC15 for half damage) once per round
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Napalm Blood (Ex): once per round, Alexia can throw a stream of blood which bursts into flame on contact with air; this attack deals 3d6 fire damage to a 5’ square & has a 15’ range increment; the napalm burns for 1d6+4 rounds
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Immunities (Ex): Alexia has immunity to sleep & paralysis effects, poison, acid-, cold-, electricity-, & fire-based damage; in addition, Alexia is immune to any spell or spell-like ability that allows spell resistance, & is not subject to subdual damage, ability damage, ability drain, or death from massive damage
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Mental Collective (Su): Alexia has the ability to direct the actions of all other T-Veronica virus carriers that have fewer Hit Dice within range (60’, or 12 squares); this ability operates identically to a
dominate monster spell performed by a caster with a level equal to Alexia’s Hit Dice ×2; also, Alexia can perceive via the senses of any T-Veronica virus carrier within range, regardless of Hit Die; lastly, none of the T-Veronica virus carriers in range can be caught flat-footed or flanked unless all of them are
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Resurgent Form (Ex): when Alexia’s hit points fall below 1, she will transform into her
second form, regaining her full amount of HP in the process; this an immediate action that does not provoke attacks of opportunity